The guide has expanded: party creation, equipment and hints
You can now read expanded versions of eight existing guide articles on Underkeep.cz, in English and Czech. If you're starting out, check Tips for beginners and Party creation. For a refresher on the rules of a fight, head to Combat.
When you're deciding what your party should carry, the expanded Choosing equipment and Weapons articles are ready to read. For help finding your way, open Locations and maps.
Secret areas and Puzzles and hints have also been expanded. If you only need a nudge, start with a gentle hint and reveal the next steps as you need them.
Nov. 7, 2026
A statue reset in Gravewood Crypt and a fix for the ring handover crash
Patch 1.0.4, released on 7 November 2026, added a reset button for the statue puzzle in Gravewood Crypt. You can return the statues to their starting positions and try the puzzle again.
Gear, the blacksmith and the map
Moving an equipped ring from one character to another could crash the game. The patch fixed that, along with a blacksmith freeze that occurred in some situations if you found the barbarian helmet before accepting the quest.
Loading a save could make multiple effects from Caerlin Essence and Dwarven Forgebrew disappear. The patch fixed those losses and a separate bug that reset an item skill's cooldown after loading.
The Hollowgrave Tunnels map incorrectly showed an empty corridor; the patch corrected that display. It also made the old coin easier to spot on the ground.
Flashes, controllers and Mac
After the patch, turning off flashing also turned off weather lightning. PlayStation controllers got their own button icons instead of the Xbox ones the game had shown before. The developers changed the rendering so the game could run on macOS through Wine or CrossOver. That didn't make it a native Mac version, though.
Nov. 5, 2026
Underkeep launches on Steam and GOG, with Czech localization
Underkeep came out on PC on 5 November 2026, on Steam and GOG. It shipped in English and Czech and supported controllers. Rake in Grass thanked everyone who had followed development, tried the demo and supported the game. They also asked anyone enjoying it to leave a review on Steam.
You build a party of four and lead them through the world in first person, one square at a time. Fights are turn-based, and between them you explore forests, the village and the underground. In a fight, a lot comes down to your picks: each hero's race and class (there are seven classes), their gear and who stands in front.
The automap records where you've been, and you can write your own notes on it. In the settings you can adjust visual effects and the controls.
Nov. 3, 2026
A launch trailer after five years of development
In the last days before launch, Rake in Grass released a new trailer and looked back at roughly five years of work. Early and recent screenshots showed how much the game had changed in looks, mechanics and scope. It started out as a smaller project, but the goal stayed the same: make the kind of dungeon crawler they wanted to play themselves.
The game was due on Steam and GOG at 18:00 CET. Besides English, five more languages were on the way, and some translations were still being corrected. The developers thanked testers for their bug reports and feedback on balance.
The collector box was still planned. Finishing the game came first, and the team hoped to get back to the box soon after launch. There was no shipping date for it yet.
Oct. 14, 2026
Map notes and a voiced introduction
The October development update confirmed that Underkeep was still on track for 5 November and brought a few last-minute additions. You could now write your own notes straight onto the minimap: a suspicious wall, a lead you hadn't followed up, a place to revisit. The automap draws where you've been, but it can't remember why you wanted to come back to a tile.
A professional narrator voiced the intro and the ending, and heroes got their own voice reactions when they died.
Reviewers and video creators were due to get the game before launch. The developers warned that streams, screenshots and videos of the full game could show up from 2 November. If you wanted to go in without spoilers, you had to be careful what you watched from then on.
Sept. 12, 2026
Underkeep sets its release date: 5 November 2026
In September, the developers announced that Underkeep would come out on PC on 5 November 2026, on Steam and GOG. The game was set to support controllers, and Czech was among the planned languages.
An updated demo came out at the same time, with most of the full game's core features. The developers planned to spend the time until launch on testing, localisation and final polish. No more big additions were on the cards.
At that point, a Nintendo Switch version was planned for the first quarter of 2027, without a specific release day.
The developers thanked testers and the people who helped with translations, and started showing the game to players who hadn't heard of it yet.
July 21, 2026
The developers complete a full Underkeep playthrough
In July, the team played Underkeep from start to finish for the first time and moved into internal beta testing. All the major areas, dungeons and story chapters were in the game. The beta wasn't public, though, and the game still needed work before release.
The team still had to finish the intro and ending sequences, environment assets, dialogue, difficulty balancing, achievements and localisation. On top of that, the developers were adjusting encounters and fixing bugs and text.
Work on big new features had stopped so the game could get finished. The team kept its ideas on the list as possible later work, but promised none of them for launch.
There was no release date yet. The team was still weighing when to launch and how much time marketing, reviewers and video creators would need.