Jewellery
Crimson Ring and Crimson Edge Ring are easy to mix up, but they boost different things: the first adds damage to blood spells, the second to bleeding. A hero who causes Bleed isn't necessarily casting blood spells. With jewellery, read the effect first and check it against the skills the hero actually uses.
Similar names, different effects
| Item | Requirement | Effect |
|---|---|---|
| Crimson Ring | WIS 4 | +2 blood-spell damage. |
| Crimson Edge Ring | WIS 4 | +1 bleeding damage. |
| Marksman Signet | No attribute requirement | +5 ranged hit chance. |
Marksman Signet helps you hit at range, but it won't make your spells more accurate in general.
Check the requirement even on a piece that suits the hero's class. A Blood Mage might build mostly on END and still needs WIS 4 for Crimson Ring.
What the other pieces need
A free ring slot doesn't mean you can wear any ring. Some pieces need a certain attribute, others are for one class only – and no amount of WIS or DEX gets you past that.
| Slot | Item | Requirement or restriction |
|---|---|---|
| Ring | Ring of Corpsebane | WIS 5 |
| Ring | Ring of Striking | DEX 4 |
| Ring | Ranger's Guard | DEX 6 |
| Ring | Sanguine Signet | Blood Mage only |
| Amulet | Amulet of Sun | WIS 4 |
| Amulet | Archmage's Seal | WIS 6 |
| Belt | Belt of Sun | WIS 5 |
| Cloak | Sanguine Mantle | WIS 4 |
| Cloak | Mantle of Bloodflow | WIS 7 |
| Cloak | Cloak of Emptiness | Voidcaller only |
Who should wear it
When you find a new piece, ask these in order:
- Who in the party meets the requirement?
- What attack, damage or protection does it change?
- Who in your current party will use that effect most?
For a bonus against one type of enemy, think about where you are: it can pay off in a dungeon full of undead and do little in a forest full of animals, or the other way round. You can't tell from the name how much it gives – the number is in the item tooltip.
Before you sell a piece
Before you sell jewellery the hero can't wear, check the other three. The inventory is shared, so anyone in the party can take it – but the requirement applies to whoever puts it on.
The crash caused by moving an equipped ring from one character to another has been fixed.
