Alchemy and recipes
For both alchemy and cooking you need a Mortar and Pestle. There's one in the cottage on the opening forest route, or you can buy one. Khelebar in Underkeep Village also sells ready-made potions. If you need a potion right now, buy it there and save your ingredients for another recipe.
Pick up ingredients as you explore: plants, mushrooms, berries and monster parts. Empty Flasks count as ingredients too. A recipe is an exact combination, quantities included – one Amberrose won't do when the recipe asks for two, even though it's the right flower.
How to make a recipe
- Collect every ingredient on the list, in the right quantity.
- Use the Mortar and Pestle to open crafting.
- Put in the ingredients and confirm with Craft.
If the combination is wrong, crafting fails and you keep your ingredients, so you can experiment. A failed attempt won't tell you whether a different quantity of the same ingredients would work, though. Keep the recipes that worked separate from your guesses.
Healing, Mana and Stamina
| Result | Ingredients | Effect |
|---|---|---|
| Potion of Minor Healing | 1 Empty Flask + 2 Amberrose | 4–8 HP |
| Potion of Healing | 1 Empty Flask + 2 Amberrose + 1 Crimsonspire Berries | 9–15 HP |
| Potion of Minor Mana | 1 Empty Flask + 2 Moonpetal | 12–17 Mana |
| Potion of Mana | 1 Empty Flask + 2 Moonpetal + 1 Crimsonspire Berries | 17–25 Mana |
| Potion of Minor Stamina | 1 Empty Flask + 2 Solarbloom | 10–14 Stamina |
| Potion of Stamina | 1 Empty Flask + 2 Solarbloom + 1 Crimsonspire Berries | 14–22 Stamina |
The stronger version of each potion takes the same ingredients plus 1 Crimsonspire Berries. Potion of Stamina has a second recipe too: 1 Empty Flask and 2 Potions of Minor Stamina. It restores the same 14–22 Stamina, so it's handy when you're out of Solarbloom but have weak Stamina potions to spare.
Cures and three-round protection
| Result | Ingredients | Effect |
|---|---|---|
| Potion of Cure Poison | Empty Flask + Amberrose + Solarbloom + Red Mushroom | Removes Poison |
| Frostvein Draft | Empty Flask + Crimsonspire Berries + Moonpetal + Venom Sac | Removes Burn and Freeze |
| Thunderwake Draught | Empty Flask + Solarbloom + Crimsonspire Berries + Bug Mandible | Removes Stun and Paralyze |
| Ironhide Potion | Empty Flask + Crimsonspire Berries + Bone + Bug Mandible | +5 Armor for 3 rounds |
| Ghoststep Draught | Empty Flask + Crimsonspire Berries + Spider Eye | +20% Evasion for 3 rounds |
| Wardstone Elixir | Empty Flask + Solarbloom + Moonpetal + Amberrose | +20% elemental resistances for 3 rounds |
Where no quantity is given, use one of each ingredient. A cure only removes the condition named in its effect; it doesn't refill health or Mana. Protective potions don't give anything back either. They raise a defence for three rounds, so drink them before the hit lands.
The Bone in the Ironhide Potion recipe is also something a Blood Mage needs, since Blood Mages can pay for skills with bones. If you have one in the party, decide where your bones go.
Other mixtures and a permanent Mana boost
| Result | Ingredients | Effect |
|---|---|---|
| Potion of Poison | Empty Flask + Venom Sac + Red Mushroom | A poison potion, also used as an ingredient in other mixtures. |
| Resurrection Potion | Empty Flask + Mimic Heart + Potion of Poison | Resurrection. |
| Mindwell Elixir | Empty Flask + Potion of Poison + Moonpetal + Amberrose | 10–15 HP and 15–20 Mana. |
| Warblood Tonic | Empty Flask + Potion of Poison + Amberrose + Solarbloom | 10–15 HP and 15–20 Stamina. |
| Caerlin Essence | Empty Flask + Caerlin Blue Bloom + Voidshard + Moonpetal | Permanently adds 5 Mana. |
Each ingredient here is used once. Caerlin Essence isn't a Mana refill: the 5 Mana it adds is permanent.
Food and resting
| Food | Ingredients | Food value |
|---|---|---|
| Simple Mushroom Stew | 2 Mushrooms | 1 |
| Hearty Mushroom Stew | 4 Mushrooms | 2 |
| Dungeon Toast | 1 Mushroom + 1 Ham + 1 Cheese + 1 Bread | 16 |
Food belongs to the whole party and gets used up when you rest, so cooking feeds all four heroes at once. You still need a safe place to rest, though: enemies nearby can stop the party recovering.
