About the game
Underkeep is a first-person dungeon RPG from Czech studio Rake in Grass. You build a party of four adventurers and move them through the world one square at a time, like pieces on a chessboard. You turn in 90-degree steps. The underground is tied to the surface, so a tunnel will sometimes bring you back up somewhere you've already been. And you'll run into locked doors long before you find their keys. Fights are turn-based, but they're only part of the game. The rest of the time you're looking for a way forward, talking to people, sorting out gear or working through a puzzle.
If Dungeon Master, Eye of the Beholder, Lands of Lore, Wizardry or Ishar mean anything to you, you know what Underkeep is going for. Like those party RPGs from the late '80s and '90s, it shows the world through your party's eyes and moves you square by square. It also has an automap and one shared inventory for all four characters.

Four heroes, two rows
Your party stands in two rows: two heroes in front, two behind. You pick a race, class, gear and skills for each of them, and while you're creating them you're already deciding who stands where. That matters: with a regular melee weapon, a hero in the back row can't reach the enemy. The back row fights with Reach weapons, ranged weapons or spells.
Every class pays for its skills differently. Warriors, Thieves and Rangers spend Stamina, Wizards and Voidcallers spend Mana, Paladins use Zeal, and Blood Mages either burn bones or pay with their own health. Your party decides what you carry – a Mana potion won't refill a Warrior's Stamina. Races add their own rules: a Stoneborn can't wear body armour, and a Raven gets random mutations.
Turn-based combat
Each hero gets one action per round. The catch is movement: as soon as anyone in the party acts, you're all stuck on your tile until the round ends. If you want to back off or reposition, do it before the first attack. Drinking a potion doesn't use up an action, so a hero can drink and still attack in the same round.
Forest, village and the tunnels below
The adventure takes you through outdoor areas, a village and several connected levels underneath. From the opening forest you can get into tunnels, caves, a rat nest and an area held by orcs. Under the cemetery, the path continues through the mausoleum into deeper chambers. Everything is handmade; nothing is randomly generated.
Some doors won't open the first time. You'll come back with a key or a tool, through another entrance, or once you've worked out how a mechanism works. It pays to check a whole room: there can be hidden doors, optional encounters and items you'll only need later. You can write notes on the automap, too. A week later they'll tell you whether that door was really locked or you just left a puzzle for later.
The village, quests and choices
A letter brings you to Underkeep Village. There you'll find merchants, and people who turn out to own some of the things you've picked up on the way. A letter or an odd item can come in handy even if you found it before you met the person it belongs to.
Quests don't have a fixed order, so it doesn't matter whether you find something early or late. According to the developers, the choices you make shape some encounters and how the game ends. Just don't assume a special dialogue option means a reward – it can backfire.
Food, potions and shopping
Food lets you rest, and resting restores your party's health and resources, as long as there's somewhere safe to stop. Potions heal and restore resources even mid-fight. You can brew more with alchemy from ingredients you gather, and buy gear and supplies with gold.
The game came out on PC on Steam and GOG on 5 November 2026, in English and Czech. It supports controllers and lets you rebind the controls. You can turn off movement animations and adjust effects like flashes and camera shake.
