Locations and maps
The outdoor areas and the levels below them connect in more than one place. Several underground passages lead into the same forest, and a way down can bring you back up somewhere you've already seen from above. You'll also return to old obstacles once you've found a key or a tool. When you note a blocked path, write down the area and the entrance too.

The forest and tunnels before the village
The game starts in Fangroot Forest. Before you reach the village, you'll go through a network of tunnels, caves and side areas.
| Area | What it is |
|---|---|
| Fangroot Forest | The opening outdoor area. |
| Hollowgrave Tunnels | Underground passages under the forest. |
| Abandoned Caves | Caves below the tunnels. |
| Abandoned Cave | A small cave further down. |
| Rat Nest | A rat warren connected to the early forest areas. |
| Spider Cave | A small separate cave off the forest. |
| Orc Fortress | Part of the opening route, held by orcs. |
| Underkeep Village | The village, with its shops and services. |
The Hollowgrave Tunnels map used to show an empty corridor incorrectly. That map display bug has been fixed.
The village and where to go next
The village has the Crooked Wing tavern, Ronan's smithy, Khelebar's potions and Barlo's shop. Besides their services, the locals give you leads for quests. Don't throw away letters and odd items you picked up on the way – a conversation in the village may be about one of them.
The cemetery is south of the village, Caerlin Woods to the north and the Roots of Underkeep to the west.
Cemetery, north and west
| Area | What it is |
|---|---|
| Underkeep Cemetery | The outdoor graveyard south of the village. |
| Mausoleum | The crypt under the cemetery. |
| Cells of the Forgotten | A deeper part under the cemetery. |
| The Silent Chambers | Another part of the underground below the cemetery. |
| Chambers of Endless Sleep | A deeper set of chambers. |
| Caerlin Woods | The northern forest, with entrances underground. |
| Wolf Lair | An animal den underground. |
| Gravewood Crypt | A crypt with the statue puzzle. |
| Blightvein Mine | A mine in western Caerlin Woods. |
| Roots of Underkeep | The countryside west of the village. |
| Depths of the Broken Seal | An underground area you reach from the western countryside. |
Duskhollow Woods and the dwarven camp
Fahad Suleman's community walkthrough on Into Indie Games places the route into Duskhollow Woods through Caerlin Woods. Head south through the woods, past the area under dragon fire, to reach the dwarven camp. For help getting past its guard, open the gradual hints in Quests.
Getting into Soulforge
Point me in the right direction
The community walkthrough ties access to Soulforge to the dwarven expedition.
Give me another hint
Speak to Durok, the priest at the camp, about getting inside.
Show the full solution
In the documented branch, Durok grants access when you return to camp and report that you spared the dragon. Follow The dragon expedition hints in Quests for that route. The walkthrough does not establish how access works after killing the dragon. It also warns of powerful enemies in Soulforge.
Community maps
The Underkeep community map directory links each mapped area to an interactive map on OldGames.sk. The maps can mark loot, bosses and puzzle notes, so they give away more than just the route.
For the starting area there's also a direct Fangroot Forest map by Dj. The details sit under the note markers, so only open those if you want them. Both sites are outside Underkeep.cz.
Portals and map notes
Touch a portal to activate it, and activate each one you walk past. Travelling between activated portals also requires a teleport stone. Fahad Suleman's community walkthrough on Into Indie Games describes getting one from Khelebar in the village by bringing him parchments from four obelisks around Underkeep Tower.
- One obelisk stands northeast of the tower.
- Another is southeast, in the orc territory tied to the mayor's quest.
- The third is southwest of the tower, in an area with snakes.
- The fourth has sunk underground. A nearby cave leads to it, but reaching the deeper section requires a reinforced pickaxe from the merchant in the dwarven camp.
Bring the parchments back to Khelebar for the teleport stone. To travel, interact with a teleport stone, choose your destination and pass through the gate. Using the portals you've activated saves you walking the whole route back. The walkthrough also places an alternative teleport stone in the north of West Garden in Soulforge.
In your notes, don't lump together a locked gate, a rock barrier and a mechanism you haven't figured out yet. If you know what's missing, write it down. The name of a keyhole or "try a stronger pickaxe" tells you what to do when you come back. A bare mark only reminds you that you stopped there once.
Unexplored patches on the minimap
A community guide suggests searching your surroundings again if an unexplored patch remains on the minimap. It may point to an entrance you missed, but the map alone doesn't prove there's a hidden passage. For a little help with the search, try the gradual hints in Secret areas.
